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      CommentAuthorSirCaledor
    • CommentTimeNov 29th 2007 edited
    New interview online:

    James Hannigan

    James Hannigan has been in-house composer at Electronic Arts for a number of years working on Sports titles and Privateer 2: The Darkening. Other credits include Republic: The Revolution and Harry Potter and the Order of the Phoenix. In this interview, he talks about his perspective on game scoring, his current and future projects as well as the challenges of writing music for Harry Potter.


    Read more: http://www.gsoundtracks.com/interviews/hannigan.htm
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      CommentAuthorDemetris
    • CommentTimeNov 29th 2007
    I took the liberty of editing the title a bit to make the thread easier to find. Hope you don't mind smile
    Love Maintitles. It's full of Wanders.
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      CommentAuthorMartijn
    • CommentTimeNov 29th 2007
    shocked Demetris is letting The Power go to his head! shocked
    'no passion nor excitement here, despite all the notes and musicians' ~ Falkirkbairn
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      CommentAuthorSirCaledor
    • CommentTimeJan 7th 2008
    2 new reviews online.

    Psychonauts by Peter McConnell

    With Psychonauts, fans of McConnell’s classic adventure game scores will feel right at home. It’s a sound reminiscent of the older days, but nevertheless modernized for today’s standards by live instrumentation.

    Read more: http://www.gsoundtracks.com/reviews/psychonauts.htm


    Superman Returns by Colin O'Malley

    ...an epic and heroic action score worthy of The Man of Steel.

    Read more: http://www.gsoundtracks.com/reviews/supermanreturns.htm


    New interview: Mike Reagan

    Composer Mike Reagan's music has been featured in over 70 video games, dozens of TV Commercials and has yielded a Grammy Award of Best Children's Soundtrack. We talked to Mike about composing for games and film, his famous score to God of War as well as the future of game music.

    Read more: http://www.gsoundtracks.com/interviews/reagan.htm
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      CommentAuthorSirCaledor
    • CommentTimeJan 8th 2008
    New expanded review:

    Supreme Commander - Jeremy Soule

    Here's the paragraph I added to the original review concerning the addon tracks for Supreme Commander: Forged Alliance:

    At the end of 2007, Gas Powered Games released the first official addon: Supreme Commander: Forged Alliance. The additional cues Soule composed are available at DirectSong.com (free of charge for the purchasers of the original Supreme Commander album). The expansion set introduces a new alien race called the Seraphim. Their futuristic and shiny look is underscored by Soule with a solemn yet menacing string line, often joined by choir. As a matter of fact, Forged Alliance is dominated by such a sense of impending danger as this new race enters the eternal war of the factions. As an example, “Visitors from the Quantum Realm” is a spine-chilling blend of dissonant tonal figures. Soule also wrote one new arrangement for each original theme that sounds quite unconventional in respect to most of his work: he mixed his traditional orchestral style with electric guitar and soft electronics. Both the Supreme Commander and the Cybran theme are turned into Rock arrangements; the Aeon theme is underlined with a beat and modern electronics. However, especially the Cybran theme works pretty well in such a new arrangement. In addition, there’s also a convincing variation of the military motif in “The Art of War” as well as a new addictive action theme in “Rhiza’s Offensive”. As a whole, Soule’s additional tracks don’t sound very impressive, but it’s certainly a change of pace that makes the album as a whole a more diverse listening experience.

    Remember, if you've already purchased the original Supreme Commander soundtrack album, then you can download these addon tracks for free.
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      CommentAuthorErik Woods
    • CommentTimeJan 8th 2008
    Good work, Oliver! Hey, you should hang out around here more often. We miss ya!

    -Erik-
    host and executive producer of THE CINEMATIC SOUND RADIO PODCAST | www.cinematicsound.net | www.facebook.com/cinematicsound | I HAVE TINNITUS!
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      CommentAuthorSirCaledor
    • CommentTimeFeb 18th 2008 edited
    New interview added:

    Troels B. Folmann:

    Troels B. Folmann has written music for a great variety of games including the critically acclaimed Tomb Raider: Legend. In this interview, he talks to us about composing for games, the interactivity of game audio and his overall perspective on the gaming industry.

    Read more here: http://www.gsoundtracks.com/interviews/folmann.htm
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      CommentAuthorSirCaledor
    • CommentTimeFeb 22nd 2008
    New review added:

    The Settlers: Rise of an Empire - Tilman Sillescu:

    All in all, The Settlers: Rise of an Empire is a powerful, sophisticated and thematically strong soundtrack which displays once again the expertise and quality of Dynamedion’s work. Empowered by the vivid yet accurate performance of the live orchestra, the score establishes a cinematic sound quality rarely seen in video games.

    Read more and listen to soundclips: http://www.gsoundtracks.com/reviews/settlers6.htm
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      CommentAuthorSirCaledor
    • CommentTimeMar 2nd 2008
    2 new reviews:

    Bladestorm: The Hundred Years' War - Jamie Christopherson

    Overall, Bladestorm is an action-packed and sweeping score that convincingly underscores an epic battle game. It shows that Christopherson is certainly a talented composer. Fans of epic game music should not only seriously consider getting this album, but also look forward to Christopherson’s upcoming projects.

    Read more: http://www.gsoundtracks.com/reviews/bladestorm.htm


    Lost Planet: Extreme Condition - Jamie Christopherson

    The score to Lost Planet would require a completely different approach than Bladestorm, another project which Jamie Christopherson had tackled in the same year. For Lost Planet, he mostly abandoned orchestral writing and focused primarily on creating icy and stormy musical soundscapes to effectively keep up with the presentation on screen. To that effect, the score relies heavily on organic synthesized textures, electronic rhythms and futuristic beats: a mixture rarely heard in Christopherson’s previous efforts.

    Read more: http://www.gsoundtracks.com/reviews/lostplanet.htm
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      CommentAuthorErik Woods
    • CommentTimeMar 4th 2008
    Good stuff, Oliver. Keep it up! And join us a bit more often in the other threads instead of just hiding in here all the time. wink

    -Erik-
    host and executive producer of THE CINEMATIC SOUND RADIO PODCAST | www.cinematicsound.net | www.facebook.com/cinematicsound | I HAVE TINNITUS!
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      CommentAuthorSirCaledor
    • CommentTimeMar 4th 2008
    Erik Woods wrote
    Good stuff, Oliver. Keep it up! And join us a bit more often in the other threads instead of just hiding in here all the time. wink

    -Erik-


    I'll try. smile

    New review added:

    Age of Empires 3 - Stephen Rippy & Kevin McMullan

    This third entry in the saga, however, would bring new elements to the compositional table. First of all, the score introduces a number of new themes in addition to the classic main theme of the series. Secondly, Rippy (with assistance of composer Kevin McMullan) got the chance to record his music with a selection of the Northwest Sinfonia. This allowed him to pay more heed to the historical time frame the game is set in and to provide a score that was less synthesized and modern but more orchestral and baroque. Thirdly, Rippy focused more strongly on interactivity and improved the in-game dynamics of his music.

    Read more: http://www.gsoundtracks.com/reviews/ageofempires3.htm
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      CommentAuthorSirCaledor
    • CommentTimeMar 16th 2008
    New interview added:

    Composer Colin O'Malley:

    Composer Colin O'Malley has written music for a great variety of projects. Among his latest scores is Superman Returns. In this interview, he talks about treading in Williams' footsteps, about composing for video games in general as well as his perspective on the game industry.

    Read more: http://www.gsoundtracks.com/interviews/omalley.htm
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      CommentAuthorThor
    • CommentTimeMar 17th 2008
    SirCaledor wrote
    New interview added:

    Composer Colin O'Malley:

    [i]Composer Colin O'Malley has written music for a great variety of projects. Among his latest scores is Superman Returns.


    Say what? There's a video game called SUPERMAN RETURNS as well?
    I am extremely serious.
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      CommentAuthorErik Woods
    • CommentTimeMar 17th 2008
    Thor wrote
    SirCaledor wrote
    New interview added:

    Composer Colin O'Malley:

    [i]Composer Colin O'Malley has written music for a great variety of projects. Among his latest scores is Superman Returns.


    Say what? There's a video game called SUPERMAN RETURNS as well?


    Hell yes... and the score absolutely blows away anything Ottman wrote for the film. An extraordinary effort. Even more so due to the fact that he wasn't allowed to use Williams' theme.

    Awesome music.

    -Erik-
    host and executive producer of THE CINEMATIC SOUND RADIO PODCAST | www.cinematicsound.net | www.facebook.com/cinematicsound | I HAVE TINNITUS!
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      CommentAuthorSirCaledor
    • CommentTimeMar 31st 2008
    New interview:

    Peter McConnell is a video game music veteran who has composed music for such classics as the Monkey Island series, Grim Fandango, Day of the Tentacle and Sam & Max. In this interview, he talks to us about one his latest projects, Psychonauts, the early days of video game composing as well as the particular challenges of writing music for interactive media.

    Read more: http://www.gsoundtracks.com/interviews/mcconnell.htm
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      CommentAuthorDemetris
    • CommentTimeMar 31st 2008
    Erik Woods wrote


    Hell yes... and the score absolutely blows away anything Ottman wrote for the film.


    That's not difficult at all actually, considering how generic, uninteresting and blatant Ottman's score was!
    Love Maintitles. It's full of Wanders.
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      CommentAuthorSirCaledor
    • CommentTimeApr 4th 2008
    New review:

    Crysis - Inon Zur

    For Crysis, Zur would focus heavily on the game’s setting: a lush and exotic jungle atmosphere. His score is a very tribal and percussive effort drawing heavily upon combination and alternation of rhythmic phrases. Indeed, most of the action material consists of fast-paced progressions often accompanied by either strings or sparse use of brass. The aliens are characterized through electronics and a number of synthesized effects. “Grave Danger” is a good example of how all these elements work together: The cue starts with echoing effects and a muted string base which slowly gains complexity and rhythm before it is joined by a brass line and more traditional orchestral instrumentation. As such, the score excels at creating a dense and slightly claustrophobic soundscape.

    Read more: http://www.gsoundtracks.com/reviews/crysis.htm
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      CommentAuthorErik Woods
    • CommentTimeApr 4th 2008 edited
    Christodoulides wrote
    Erik Woods wrote


    Hell yes... and the score absolutely blows away anything Ottman wrote for the film.


    That's not difficult at all actually, considering how generic, uninteresting and blatant Ottman's score was!


    Redundant

    biggrin

    -Erik-
    host and executive producer of THE CINEMATIC SOUND RADIO PODCAST | www.cinematicsound.net | www.facebook.com/cinematicsound | I HAVE TINNITUS!
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      CommentAuthorSirCaledor
    • CommentTimeApr 6th 2008
    New review added:

    BioShock - Garry Schyman

    Schyman has written a truly masterful score. Even though it has its best and most immediate impact in the game itself, it’s a rewarding and fascinating listen for all those who are willing to dive deep into the ocean and discover a lost city in its depths.

    Read more: http://www.gsoundtracks.com/reviews/bioshock.htm
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      CommentAuthorDemetris
    • CommentTimeApr 6th 2008
    Bioschock.Rules!
    Love Maintitles. It's full of Wanders.
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      CommentAuthorSirCaledor
    • CommentTimeApr 16th 2008
    New interview:

    Stephen Rippy is in-house composer at Ensemble Studios and has written music for all games in the Age of Empires series. In this interview, he talks to us about composing for strategy games, his experiences with Age of Empires III and the particular challenges of balancing music and sound effects.

    Read more: http://www.gsoundtracks.com/interviews/rippy.htm
    • CommentAuthorMatt C
    • CommentTimeApr 17th 2008
    Christodoulides wrote
    Erik Woods wrote


    Hell yes... and the score absolutely blows away anything Ottman wrote for the film.


    That's not difficult at all actually, considering how generic, uninteresting and blatant Ottman's score was!


    Must... not... hurt Demetris and Erik. crazy
    http://unsungfilmscores.blogspot.com/ -- My film/TV/game score review blog
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      CommentAuthorSirCaledor
    • CommentTimeMay 6th 2008
    New review online:

    Prey Volume 1 - Jeremy Soule

    To sum things up, Prey is an accomplished effort with definite movie score flair. An awe-inspiring overture, thematic richness, compositional variety and ethnic and electronic elements all come together to a great package that will exalt Soule fans and provide an engaging and rewarding listen to video game music enthusiast in general. Soule’s orchestral trip into the realm of sci-fi has yielded success.

    Read more: http://www.gsoundtracks.com/reviews/preyvol1.htm

    Review of Volume 2 coming soon.
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      CommentAuthorSirCaledor
    • CommentTimeMay 8th 2008
    New interview online:

    Jamie Christopherson:

    Composer Jamie Christopherson has written music for such profilic projects as Battle for Middle-Earth I and II, Lost Planet and Bladestorm. In this interview, he talks to us about composing music for games, the particular challenges of each project as well as the future of the gaming industry.

    Read more: http://www.gsoundtracks.com/interviews/ … herson.htm
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      CommentAuthorSirCaledor
    • CommentTimeJun 8th 2008
    New interview online

    Inon Zur:

    Composer Inon Zur has written music for a great variety of video game genres including adventure (Syberia II), strategy (Warhammer 40k), role-playing (Everquest II) and action (Crysis, Shadow Ops: Red Mercury). In this interview, he details his score to Crysis, talks about the particular challenges of each genre and gives his perspective on the video game music industry.

    Read more: http://www.gsoundtracks.com/interviews/zur.htm

    I've also updated the site design. Come check it out and let me know what you think!

    http://www.gsoundtracks.com/index.htm
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      CommentAuthorAtham
    • CommentTimeJun 9th 2008
    I really like the new layout!
    Great reading the interviews with Jamie Christopherson and Inon Zur.
    Well done!
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      CommentAuthorSirCaledor
    • CommentTimeJul 5th 2008
    GSoundtracks Is Looking For Reviewers

    We’re currently looking to add a couple of video game music enthusiasts to our reviewers list here at GSoundtracks. Interested in writing reviews for one of the fastest growing video game music websites online?
    Do you have a love for video game music and want to tell everybody about your favourite scores? Do you want to interview game composers and ask all the questions you’ve been dying to ask?

    Now is your chance!

    Before applying, please note:

    - Applicants must have excellent English grammar and writing skills
    - Applicants must be game music lovers and must be willing to spend a few hours per month writing reviews

    Unfortunately, we cannot compensate your effort in any way, because GSoundtracks is still a fansite with no monetary income whatsoever. The only thing we can offer is the chance to do interviews, to write and publish reviews and perhaps get some free game album copies.

    Drop us an e-mail, if you’re interested and we’ll get back to you as soon as we can:

    info@gsoundtracks.com
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      CommentAuthorSirCaledor
    • CommentTimeJul 7th 2008
    All new review online:

    Alone in the Dark - Olivier Deriviere

    Alone in the Dark excels above all in its game context, but also offers plenty of enjoyment as a stand-alone listen. The intricate combination of dense orchestral underscore and expansive vocal performances warrant more than one listen; and those who have played the game and experienced the score first hand will certainly agree that the genre of survival-horror has seldom been scored with more finesse.

    Read more: http://www.gsoundtracks.com/reviews/aloneinthedark.htm
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      CommentAuthorDemetris
    • CommentTimeSep 8th 2008
    Who wrote the music for WARHAMMER ONLINE again? smile
    Love Maintitles. It's full of Wanders.
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      CommentAuthorSirCaledor
    • CommentTimeFeb 3rd 2010
    A couple of updates on GSoundtracks:

    Assassin's Creed - Jesper Kyd

    In the end, Kyd’s score is a very disappointing yield for such an ambitious title of adventure and intrigue. It has little lasting value both in-game and on album. In particular, Kyd’s electronic arrangements offer little incentive for a stand-alone listen. This is an album you should definitely shy away from.

    More info: http://www.gsoundtracks.com/reviews/assassinscreed.htm


    Assassin's Creed II - Jesper Kyd

    The album release of Assassin’s Creed II is far too generous and it has a hard time keeping you interested all the way through. Still, even a best-of arrangement on one CD would be a tough sell. As a stand-alone listen, the album has few highlights. If you’re interested in delving into ambient scoring and enjoy the occasional flavor of classic Rock, there’s still a good chance you’ll enjoy some of Kyd’s material. If, on the other hand, you were expecting a convincing and epic adventure score, you’ll be disappointed.

    more info: http://www.gsoundtracks.com/reviews/assassinscreed2.htm


    Trine - Ari Pulkkinen

    Overall, Pulkkinen has delivered another convincing effort. As background music, Trine will impress you and there are passages that certainly warrant a listen away from the keyboard. Even though the score might not be diverse enough, it gets right what it set out to do: create a fitting soundscape for an engaging and colourful puzzle solving game.

    more info: http://www.gsoundtracks.com/reviews/trine.htm


    Enjoy! smile